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= curity: How To Get $1,000 More a Month (FPR Free 14) Celebs Who Swing Both Ways! (pressroomvip) = =**Violent video games can change behavior**= Two weeks ago, I was in my office when a regular customer of the business came to discuss something with me. As we were talking she has told me that her grandchild was staying with her for couple days because her daughter has flew to New York City for an important meeting. But, the interest in our conversation has changed or shifted from a listener to a very attentive listener when she told me that she has seen a considerable behavior-change in her grandchild, but she couldn’t know why until she has noticed that every times after the boy has finished to play on a videogame for several hours he became very agitated, impatient, and disrespectful. As a student in Psychology, I know that several factors can impact that kind of behavior, but I need more facts in order to give her a better answer that can help. I told her I will get back to her soon. This break time gave me occasion to make researches and find resources that can help me about that matter.

Until now I wasn’t ready to do that, but on Monday, Aug. 4, in **the American Psychological** **Association's //Journal of Personality and Social Psychology//**//,// new research finds for the first time that teen-agers who play mature-rated, risk-glorifying video games are more likely subsequently to engage in a wide range of deviant behaviors beyond aggression, including alcohol use, smoking cigarettes, delinquency and risky sex. "With respect to playing deviant video game characters, we feel it best to follow the admonition of Kurt Vonnegut in Mother Night: 'We are what we pretend to be, so we must be careful about what we pretend to be,'" says Professor Jay Hull, the studies' lead author and chair of Dartmouth's Department of Psychological and Brain Sciences.

References: Dartmouth College. (2014, August 4). Becoming bad through video games: Risk-glorying video games to increases in teens' high-risk behavior. ScienceDaily. Retrieved August 4, 2014 from www.sciencedaily.com/releases/2014/08/140804100352.htm

Dartmouth College. "Becoming bad through video games: Risk-glorying video games to increases in teens' high-risk behavior." ScienceDaily. ScienceDaily, 4 August 2014. .

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